With it's ability to have 2 fetches out on the field and 2-3 landfall creatures on the board and you decide to let's say, crack both those fetches and then play an Atarka's Command and choosing to deal 3 damage to your opponent and play another land which is a fetch and crack that fetch. Let's just say, that's a lot of potential damage on the field. I've had many a game where that exact scenario played out.
Listed below was my first iteration with the deck. Let's take a look together shall we?
4x Atarka's Command
1x Become Immense
3x Bloodstained Mire
2x Cinder Glade
3x Forest
2x Goblin Heelcutter
2x Looming Spires
4x Makindi Sliderunner
4x Monastery Swiftspear
5x Mountain
4x Scythe Leopard
4x Snapping Gnarlid
4x Swell of Growth
4x Temur Battle Rage
4x Wild Slash
3x Windswept Heath
4x Wooded Foothills
3x Zurgo Bellstriker
Sideboard|sideboard|Sideboard:
2x Display of Dominance
2x Exquisite Firecraft
2x Plummet
3x Roast
2x Shatter
2x Volcanic Upheaval
I went heavy with the landfall creatures because well, it's landfall! Looking over the creatures, having 2 creatures at 4 CMC possibly 3 CMC with dash wasn't the best idea. I was going with the idea that Heelcutter will help in the long run with it's ability to stop a creature from blocking so I can pump a creature up. Swell of Growth also turned out to be too slow in the long run and Atarka's Command gave us the same ability to play an extra land anyway.
So what did I learn with this deck? It needed to be tighter and faster. I did manage to Top 4 a couple times with the deck at FNM but could never get past the final round. The sideboard was a mess as the meta was still really unsure at the time.
The next variation of Landfall borrowed heavily from Atarka Red but with less landfall creatures and no creature above 3 CMC. As you can see below:
This variation of the deck won me a few FNM's and consistently placed me in Top 4. The tightness of it and it could be forgiving even if I got land flooded as long as I had some landfall creatures out. The amount of fetches it plays helps with thinning the deck and paying for delve for Become Immense as well. Overall I was pretty happy with the deck.
Right now the deck is retired as I've moved on to Mono Green Ramp and UR Prowess but I would definitely consider taking this to a Comp REL event. It can definitely hold it's own and do well.
Thanks for reading!
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