With it's ability to have 2 fetches out on the field and 2-3 landfall creatures on the board and you decide to let's say, crack both those fetches and then play an Atarka's Command and choosing to deal 3 damage to your opponent and play another land which is a fetch and crack that fetch. Let's just say, that's a lot of potential damage on the field. I've had many a game where that exact scenario played out.
Listed below was my first iteration with the deck. Let's take a look together shall we?
4x Atarka's Command 1x Become Immense 3x Bloodstained Mire 2x Cinder Glade 3x Forest 2x Goblin Heelcutter 2x Looming Spires 4x Makindi Sliderunner 4x Monastery Swiftspear 5x Mountain 4x Scythe Leopard 4x Snapping Gnarlid 4x Swell of Growth 4x Temur Battle Rage 4x Wild Slash 3x Windswept Heath 4x Wooded Foothills 3x Zurgo Bellstriker Sideboard|sideboard|Sideboard: 2x Display of Dominance 2x Exquisite Firecraft 2x Plummet 3x Roast 2x Shatter 2x Volcanic Upheaval
I went heavy with the landfall creatures because well, it's landfall! Looking over the creatures, having 2 creatures at 4 CMC possibly 3 CMC with dash wasn't the best idea. I was going with the idea that Heelcutter will help in the long run with it's ability to stop a creature from blocking so I can pump a creature up. Swell of Growth also turned out to be too slow in the long run and Atarka's Command gave us the same ability to play an extra land anyway.
So what did I learn with this deck? It needed to be tighter and faster. I did manage to Top 4 a couple times with the deck at FNM but could never get past the final round. The sideboard was a mess as the meta was still really unsure at the time.
The next variation of Landfall borrowed heavily from Atarka Red but with less landfall creatures and no creature above 3 CMC. As you can see below:
This variation of the deck won me a few FNM's and consistently placed me in Top 4. The tightness of it and it could be forgiving even if I got land flooded as long as I had some landfall creatures out. The amount of fetches it plays helps with thinning the deck and paying for delve for Become Immense as well. Overall I was pretty happy with the deck.
Right now the deck is retired as I've moved on to Mono Green Ramp and UR Prowess but I would definitely consider taking this to a Comp REL event. It can definitely hold it's own and do well.
Thanks for reading!